Wanderfool TTRPG
Welcome to Wanderfool!
Just a group of fools who geeks out over made up worlds and dice. Maybe we'll slay some dragons and tell a cool story or something. The wonders are out there and we're going to keep on wandering!
Here, we explore telling stories with tabletop roleplaying games such as Dungeon N Dragons with the hopes of expanding to other systems like Daggerheart, and Draw Steel.
Our goal is to tell a collaborative story that draws inspiration from our cultures and experiences!
Your DM/GM: Jackie
Your Players: Jour, Kent, Christopher, Josh
Disclaimer: We are new players and gamemasters, there will be a lot of mechanical mistakes. This is a work of fiction and an improvised game of storytelling with many inspirations being taken from our own cultures and our favorite stories. The world, characters, and events are created collaboratively and may include house rules and creative liberties. Viewer discretion is advised, as the game may explore complex themes. Player choices do not reflect their personal beliefs. This is for entertainment; so sit back, relax, and enjoy the adventure!
Credits:
Opening Music - [Jesse Gelina] open.spotify.com/artist/1facY93tsWiGl5iSXNiZcz?si=c4a27b08ab714cbe
Music by Monument Studios, Phat Phrog Studios, Ego Audio
#wanderfool #dnd #ttrpg #hmong
Wanderfool TTRPG
c1ep6 - Face Yourself
Use Left/Right to seek, Home/End to jump to start or end. Hold shift to jump forward or backward.
Our heroes reaches Zudragyn Falls, the temple in which the Water Elemental Artifact resides and learn that in order to receive, they must first give a part of themself.
For the best experience, we recommend listening with earphones!
Help us grow by leaving a review on Spotify or Apple Podcasts and hitting that follow button! Send us a fan mail with your name and occupation if you'd like to be featured in our world!
Disclaimer: We are new players and gamemasters, there will be a lot of mechanical mistakes. This is a work of fiction and an improvised game of storytelling with many inspirations being taken from our own cultures and our favorite stories. The world, characters, and events are created collaboratively and may include house rules and creative liberties. Viewer discretion is advised, as the game may explore complex themes. Player choices do not reflect their personal beliefs. This is for entertainment—so sit back, relax, and enjoy the adventure!
Recap
SPEAKER_10This is Jackie. My name is Jor. I'm Chris.
SPEAKER_05My name is Kent, and this is wonderful. Last time, you faced off against a vicious bearded demon. Its glaive and tendrils left cursed wounds. But you held strong and brought it down. As a tiefling above the roof tried to leave, Black Sky and Wagnu provoked him. And he lashed back with brutal force. A dissonant whisper from yours truly turned the tide. Afterward, the girl who shielded Shusui's dog, Tasi, was left cursed. Her brother Chi and Elder Chia begged you to find Shaman Yur in the split path jungle. That night, Black Sky attuned further to the wind artifact. By morning, Wagnu heard Tosi's cry, hearing the words Dunoth and Oi. And then proceeded to calm her before you set off. The jungle was slow-going. You met a strange old woman who led you off course. Nitapoda, the witch Chia warned you about. Eventually you found Shaman Yur. Shibuta's soul potus and spoke to Wagnu about the spirit she within him. Black Sky, you completed your attunement, and Shusui learned more about GA's ancient shoulder pad. You returned to find Tashi in agony. The villagers gathered. Wagnu administered the poetess, and the soul-calling ritual began. It nearly failed with a Nat 1 from Sky until Chi's voice broke through. Tassi awoke, healed, and named Shusui's dog Frost. The village celebrated. At Yur's request, he returned to her. She guided you through the jungle to the edge of Zujan Falls, the resting place of the Water Guardian. She warned, Tilai will not go easy on you. And as a spirit tree poses within you, Wagnu, Telai knows you're coming. What you guys see in front of you is two great sheets of water spilling over a cliff. It's uh late afternoon as the sun catches the spray and you see like tiny rainbows in the air. Underneath your foot is damp and carpeted with moss. You know that the water guardian and the water artifact is here. What are you doing?
SPEAKER_08Alright, Black Sky. Do you feel any anything or sense anything now that we're here?
SPEAKER_10Uh can can I tell by any chance? Like if I like grab my wind artifact, is there any like spiritual or like energy connection? Like do the artifacts like attract each other by any chance?
SPEAKER_05Yeah, so you grab your artifact um and you feel like a pole. These artifacts they they do attract each other.
SPEAKER_07Okay.
SPEAKER_05But you can't necessarily tell like exactly where it is, but you feel like, oh yeah, it's here, it's near, it's nearby.
SPEAKER_10Okay. Uh I grab my wind artifact and I tell everyone that I feel there's some s sort of spiritual energy between the artifacts. Can I try to attune it to see if like the connection gets stronger?
SPEAKER_05You go ahead and roll me a let's say let's do like a like an insight check.
SPEAKER_10Okay.
SPEAKER_05You're trying to use your s your spear and trying to use your um your connection to the wind artifact too. See if you can you can feel like a stronger connection with the water artifact.
SPEAKER_1017. Nice.
SPEAKER_05So what is it that you're exactly looking for though? Are you trying to like see where it's at?
SPEAKER_10Are you trying to see like No, I I think I'm just trying to see like we're definitely like in search of it, but just off of like uh Wagnew's question, I'm just trying to see if it's like in a sense like a a magnetic compass. Like if it's like pointing at us a certain way, or if like I feel like it needs some sort of like Um traction from it.
SPEAKER_05Okay. Um so as you kinda like hold out the artifact in your in your hand and you try to like like feel even more. Suddenly you feel like a you feel like a push behind you, kind of like like like the wind is pushing you, and you start walking. Not not like not by your doing, but like something is pushing you forward and your feet just boots by its own. You find yourself like right in front of the waterfall. Uh like water is splashing at your face now, uh just misty water, and you come face to face with the waterfall and like the pool around it.
SPEAKER_10You guys see that? I no I definitely feel something from the wind artifact.
SPEAKER_08In the direction of these two giant waterfalls?
SPEAKER_10Yes. There's I don't wanna say it's necessarily here, but I think we're close.
SPEAKER_08Yeah, this place feels strange.
SPEAKER_05Oh, actually, before we continue, uh I do wanna say I don't know if you guys did this already, but I remember last time you guys split like items and stuff, so make sure you have those items in your inventory. You get to remember, then ask Chris right now, because he has the notes.
SPEAKER_00Yeah.
SPEAKER_05Cause he was and he was the one that gave you guys the stuff, so make sure you have those in your inventory. Or on a paper or something so you don't forget.
SPEAKER_10Gotcha. Yeah, I think uh I think it was between Chris and Jor that had the items.
SPEAKER_00Uh let's see.
SPEAKER_05I You might have gotten a potion if I burn if I remember.
SPEAKER_00Yeah.
SPEAKER_10So I think uh I think Jor got the potion because I had the spell, right?
SPEAKER_08I had a scroll of calm emotions. Yeah.
SPEAKER_00So Jor got the spell and then you got the potion because Jor can actually kill himself.
SPEAKER_08Oh, okay. That makes sense. Okay, cool. Now I got it. I was just gonna say, so we're we're standing in front of the waterfalls right now, right?
SPEAKER_05Yeah, unless you guys want to be somewhere else. You don't have to be you didn't have to be following Scott, you could be somewhere else doing something else.
SPEAKER_08Okay. I do I do want to try
Footprints
SPEAKER_08something with the waterfalls too. Since um I wanted to use my detect magic one use per day, just to see if there is um any strong sense source of magic coming from around the waterfall, under in the water, or behind it or anything like that.
SPEAKER_05Uh that takes a spell slot or anything?
SPEAKER_08It's one use per long rest, is what it says from my Elven lineage.
SPEAKER_05Oh, okay, nice, nice. So detect magic. Where are you at right now? Where you where are you doing it?
SPEAKER_08I'm standing in front of the waterfall, kinda with black sky, and kinda just um Yeah, we're we're like it's getting misty or where the water is splashing in front of us. Just wanted to sense that there's like a strong sense source of magic anywhere near.
SPEAKER_05You cast detective magic. You being so close to the sky, you immediately feel like a very strong presence coming from Black Sky. From the thing he's holding in his hand. You feel like a it feels like almost like a tornado contained. You also feel something you can't explain. Magic that's not like other kinds of magic that you would know about that resonates from the shoulder pad that Shusui has on. And then you feel where the waterfalls are coming down together and meeting. Almost the same feeling as the wind artifact. But instead of a tornado, it feels like a tsunami contained.
SPEAKER_08You said where the waterfalls are meeting, right? I'll look at Black Sky and I'll I'll let him know. Like there's a strong sense of magic coming from where those waterfalls are being. I think we should head up there.
SPEAKER_10I think with your detect magic and my wind artifact, I think could lead us to the right direction.
SPEAKER_08Uh I'll just check to see if there's like a path upwards. Anywhere towards the waterfall or towards the top of the waterfalls.
SPEAKER_10Yeah, sounds good.
SPEAKER_05Uh go and give me a perception check.
SPEAKER_10Both of us?
SPEAKER_05Uh whoever's looking first. Whoever's checking for the path. I'll let you make the call.
SPEAKER_10Walk me.
SPEAKER_08I just rolled the now one, so it's not good. Yeah. Oh man.
SPEAKER_05I just uh Yeah, you start you you say that's a sky, you turn around and then you see Shusui and just your your gaze kind of just turns towards Shusui. And uh Shusui, what are you doing right now?
SPEAKER_00Uh I'm just taking a look at the surroundings, making sure it's safe. Making sure that we don't get like ambushed while we're looking at this waterfall.
SPEAKER_05Uh go ahead and give me a perception check.
SPEAKER_00Uh 1721.
SPEAKER_05Are you behind the other two right now?
SPEAKER_00Yeah. My back is kinda to the waterfall. I'm just while they're looking at the waterfall, I'm just looking everywhere else.
SPEAKER_05After everything you've been through, you your your guard is up. Um it's only been a few days, but it feels like you guys to you it feels like you guys have been just been thrown into things after things. Like, it gets crazier every time. You don't know like what's gonna happen next. So you keep your guard up, and as you're looking around, um frost is also kinda like sensing what you're doing and doing looking around with you. You spot some some footprints all around. Like you see some of them are being covered up intentionally. Um they're kinda like just leading into random places. But these footprints are not yours.
SPEAKER_00Okay, I uh I just start following them. Not too far. They're still within like yelling distance of the other two, but just trying to see if they actually lead anywhere or if they're kind of just random footprints.
SPEAKER_05Okay, you start to follow the one in front of you and you get to a point where these weapons they start to like kind of split. Um some sort some footprints are going this way and some are going that way.
SPEAKER_08Alright, I noticed that Shisui is walking kinda like further away from us with my now perception. And I'm like, hey uh what's going on? Where where are you going?
SPEAKER_00There's uh there's there's some footprints over here. I'm just checking to seeing if they go anywhere. Making sure uh they aren't ours and whatnot.
SPEAKER_08I noticed those two earlier actually. I'm I'm glad you brought that up too. So I also noticed uh I used my detect magic I used uh I detected some magic earlier and uh I felt a very strong magical presence near the tip of the waterfalls or where they touch. Um Do you think uh you can find us a way up there? Or do you think the tracks lead the same way?
SPEAKER_00I can take a look. Don't see uh I mean if there's footprints here, maybe they they gotta leave somewhere, right?
SPEAKER_08Yeah, I'm I'm I'm s I'm an expert at reading tracks too, but we should probably tell Black Sky. Just in case.
SPEAKER_00I mean he's standing right next to you. You tell him.
SPEAKER_05You guys are kinda like yelling at each other like back and forth.
SPEAKER_10You guys are yelling at each other can't hear because the waterfall is so loud.
SPEAKER_08Yeah, I'll let you take the lead, you sweetie. I don't know where I don't know, I lost track of these tracks.
SPEAKER_00Uh yeah, uh I guess I'll just look at the tracks and see if one of them seems to be heading towards the top of the waterfall.
SPEAKER_05You start following the one that's uh kind of like going towards the waterfall, at least. As you start walking, you you go n get closer and closer to Wagnu and Sky. You see at that the footprint ends like right at the like the edge of where the pond is. Um Go and roll me a investigation check.
SPEAKER_00Okay. Uh that is a 19.
SPEAKER_07Nice.
SPEAKER_00Alright, I'm totally done. My good rolls are gone.
SPEAKER_05Yeah. You see that the the footprint ends right where um Sky and Wagnu were nearby. You also see footprints that lead around, and you start following it. As you start following these footprints, you see you look behind where the waterfalls the waterfalls are meeting, right? And you can swear you swear you see like a little opening there or like a little gap there.
SPEAKER_00Guys, it looks like there's something behind the waterfall. Let's check it out.
SPEAKER_08I run over. Yeah, I run over as well. What'd you find?
SPEAKER_00Looks like there's a cave behind the waterfall. And then I'm following these footprints. Uh some of them led straight into the water, some of them led over here, so there's gotta be something over here.
SPEAKER_08I'm down to check out the cave first. The water seems dangerous. Same.
SPEAKER_05I agree. Where do you have your wind artifact on you, Black Sky?
SPEAKER_10Uh I just kinda have it like in my palm, but I'm like holding it like tight close to like my chest.
SPEAKER_05It starts humming, uh your whole body starts to like like vibrate almost. Um almost like it's telling you that whatever you're looking for, you're near.
SPEAKER_10I feel it. I feel the artifact getting stronger. The tension. Maybe this might be the right way.
SPEAKER_08Alright, we gotta be close. Do you think you can guide us?
SPEAKER_10I'll I'll try my best. But the cave definitely is the right way, I believe. Alright, here goes nothing. Alright, before before we walk in, is this cave like dark? Like just like a pitch black cave?
SPEAKER_05Yeah, from what you can see right now, it's just pitch black. You don't see anything past where you guys are at.
SPEAKER_08I think um. Alright, I'll look around for like a tree. Or branches on the ground.
SPEAKER_05Uh go and roll me a perception check.
SPEAKER_06I got twelve.
SPEAKER_05Twelve. You see like a wet branch nearby you.
unknownDamn.
SPEAKER_08Dang. Alright, I'll pick uh I'll pick it up and try to shake off as much of the moisture as I can. That's cool. Okay.
SPEAKER_00Walk me, what are you doing? You know I have torches, right? Then you and Lock Sky can see the dark.
SPEAKER_08Oh yeah, yeah. I just wanted to it's not for us, she sweet. It's for you.
SPEAKER_00Yeah, but but I have torches.
SPEAKER_08I just wanted to see something.
SPEAKER_00No, I uh I came prepared.
SPEAKER_08Awesome. Okay, and then I'll uh before we go into the cave, I'll try to see if like the I'll just try it one more time to see if I can feel anything from like the spirit of the forest or the forest spirit that like will tell us anything about the cave. Yeah, I'll try to sense it, I guess.
SPEAKER_05Go and roll me a a D100.
SPEAKER_06Oh wait, let me it's um it's like two D ten and So I got four and two.
SPEAKER_00So six do you not have one like uh oh oh it's blurring.
SPEAKER_08Yeah.
SPEAKER_00Or forty two reverse. Yeah, so that one or sorry.
SPEAKER_05Four twenty? Four twenty alright, so you got uh forty uh twenty-four.
SPEAKER_08Twenty-four, oh I'm I'm tripping, sorry.
SPEAKER_05So the the double digits is your double digit once and then the single digits is your single digit.
SPEAKER_06Oh okay, okay.
SPEAKER_05Yeah, so if you rolled a zero, zero, or zero, and a one or like a ten and then like a zero on the other one, it'd have been a hundred like that.
SPEAKER_06Okay. Oh okay. Yeah, so you get thanks, I rolled the twenty zeros.
SPEAKER_05Yeah, uh you try to like you know, you try to call onto some kind of energy or power inside of you. Uh you know the thing, you know this thing is inside of you, so you try to like reach deep into it, but you don't get any response back.
SPEAKER_08Okay. Alright. It's nothing. I stand there though silently for a moment so that they think something crazy is happening to me. Oh, I just I had a feeling. But I'm ready to go.
SPEAKER_00Alright, so uh are you guys gonna lead the way so and uh just uh guide me so we have like the element of surprise and keep it dark, or am I lighting a torch and if there's anything in there, uh it'll see us coming?
SPEAKER_10Hmm, I think I would feel better if we have a torch. Just in case if anything happens and you can't see.
SPEAKER_08Hmm. Yeah, I agree. We we can just take a torch.
unknownYeah.
SPEAKER_00Alright, does someone want to hold the torch so I can hold my uh sword and shield?
SPEAKER_08Can can you see do you have dark vision as well? Can you see in the dark? Yeah, I do.
unknownOkay.
SPEAKER_05I can lead the way while Yeah, and then just also you know, dark vision only lets you see like you don't see everything in color, you only see like kind of gray and black and white. But the torches the torch will give you guys like the color and stuff.
SPEAKER_00Yeah, the torch is not as good as the lantern. I probably should have got one.
SPEAKER_08Nah, it's fine. I'll hold the torches if you want to leave Black Sky.
SPEAKER_10Sounds good.
SPEAKER_08Cool.
SPEAKER_10Alright. You guys ready?
SPEAKER_05So what's the mark what's the marching order?
SPEAKER_10I am in front for sure. And then I'll let you guys figure out the other two.
SPEAKER_08I guess I'll be right back.
SPEAKER_00Probably leave me in yeah, leave me in the back.
SPEAKER_10Yeah.
SPEAKER_00I can't see anything anyway. Only see 20 feet.
SPEAKER_05Walking in the middle with a torch. Uh Sky in the front and then Shusu in the back.
SPEAKER_01Mm-hmm.
SPEAKER_10Yep.
SPEAKER_05Uh Sky, go ahead and go ahead and give me a survival chance.
SPEAKER_10Oh, here we go. 17. Let's go.
SPEAKER_05As you're walking through this cave. Sky, as you're walking through this cave, uh you can't see like super clear in front of you. Because where the torch is being lit, it's right in the middle and so you can see everything around you, but not in front of you. You you still see like in the in like the gray. But with a 17 survival check, you you follow the pull of your of your fragment of your artifact. And you also s you can also like feel like you swear like something's pushing you from behind. You'll look back and see like if anyone's like pushing you, if it's Wagnu or if it's Shusui, but you turn and you don't see anyone. And then you kinda get like a like a sense, oh yeah, like the wind is always around you now. Even where even in a cave like this where there should be no wind, like you are the wind. And you start just walking, following the pulling sensation of your artifact, and you find yourself weird, because like now the whole room starts to change. The cave it's not a cave anymore, it becomes kind of like a like a wide circular chamber almost. You see uh mist curls along the water-soaked floor, and at the very far end you see two arched doorways rise. One on the left glowing with a blue light, and it on the one on the right, it's flickering with like a silver flame.
SPEAKER_10Okay, um before I do anything, I'll ask Do you guys see this, Wagner Shisui?
SPEAKER_08Whoa, what is it? It's a little dark. I can see you a little, but what is it?
SPEAKER_10Here, look let me see the twitch real quick. Pass it over, and then I hold the torch up as high as possible. And I ask again, are do you guys see this?
SPEAKER_08And just just to confirm again, it was two large doors. Right. Okay. The one on the left had a blue light, and the one on the right the flickering flame.
SPEAKER_05So the one on the left has like a glowing blue light, and then the one on the right has like a flickering silver flame.
SPEAKER_08Gotcha. Left blue light. No, no, no worries. I'll tell you what's there's there's two doors. Oh the one on the left is a is a blue light. And then the one on the right has a flickering silver flame. Does that mean anything? Who what do you make of that, Shisui?
SPEAKER_00I don't know. I've I mean not even really sure about the place we're at. Don't think I've been over here before. So this is all kind of new to me too.
SPEAKER_06Yeah.
SPEAKER_10Okay. I just wanted to make sure that we're all in the same place and I wasn't teleported somewhere with the wind artifact. So we do all see this door.
SPEAKER_01Mm-hmm.
SPEAKER_10Okay, maybe. Can I cast Talmaturgy? Try and um Brian the flames to the right.
SPEAKER_05Yeah, go ahead. Um, is that a catcher? Yes. You cast Talmaturgy and you try to make the silver flame on the right even brighter. At first it resists you. Kind of like almost like your flames, your black flames is trying to corrupt it. It's silver flames. And then you see wind going through your flames, and then your flames just starts to like dance around the silver flames. Your black flames with the silver flame merging together, and it gets brighter. And at this point, you guys can see everything in the room.
SPEAKER_10Nice, get going. There's that. Um great.
SPEAKER_00I don't see.
SPEAKER_10Yeah, it's a bright ass day.
SPEAKER_06What did you do?
SPEAKER_10Uh you know, just a little usual play from me. Just flames. Flame on.
SPEAKER_08Is that the right way? Is that why you chose that door?
SPEAKER_10Uh no, no, no. I I actually don't know. I just won't wanted to see if it's a torch, lantern, a light. But I definitely feel that maybe we do have to do something to the blue light.
SPEAKER_08Hmm. I'll walk up to the door that Black Sky just um kind of sent his fire his flames to, and I'll try to like push it open. Nice cool.
SPEAKER_05Okay. As you get closer, you see like um on top of the doors, you see like etched in the door on the door top. Um something etched there, and it's also etched on the other door as you get near both of them. You still try to push through.
SPEAKER_08I want to just make sure if I can understand it at first. Let me see.
SPEAKER_05What are the languages that you use?
SPEAKER_08I I think my elf lineage lets me like know a lot of languages, but let me just make sure.
SPEAKER_00Uh you got common, dwarvish, and elvish.
SPEAKER_08Okay, thank you. Common, warvin, and elvish. Yep. Okay. I'll try to read the read the read what it says.
SPEAKER_05Okay. You look at the languages, or you look at the etching that's on the doors. Um you tap into your memory, you tap into your the languages that you know, and none of those seems to ring any bell.
SPEAKER_08Hmm. Okay. I'll turn around and motion black sky and shusui. Guys, can you guys can you guys understand any of this? And then yeah, I don't want to do something reckless. I'll just call him over. Yeah.
SPEAKER_10Um is this anything you've seen before?
SPEAKER_00Well, unless it's draconic. I've never seen it before.
SPEAKER_10You take a look. Because I don't think it's not Elvish. I doubt it would be halfling.
SPEAKER_08If you can't read it, we'll do Black Skies method next. We'll burn it down.
SPEAKER_05Oh my god.
SPEAKER_00Uh yes, because that that's worked so well so far.
SPEAKER_08It yes. I've become a believer in his methods. He has just became ours and go fucking place it. It's our best strat so far. No, just kidding.
SPEAKER_00I just can't stop them.
SPEAKER_08I do think we have to choose one of these doors.
SPEAKER_05Shit so you wrote me a perception check.
SPEAKER_00Alright. Uh Nat 20. Take it. Let's go. Nice. Let's go. I'm waiting for my nat one.
SPEAKER_05I know. I'm like, okay, that must mean something later on.
SPEAKER_00That or it's because I stopped pulling up my notes.
SPEAKER_07True.
SPEAKER_05Um you turn your your head, but then you get like a like glance and you turn back to look at the etchings. This is a very old language. But it's a language that that everyone in Yuping knows. And you know Exactly what it says. You start reading it on both of the doors. You start from the re uh from the left. It says Left is what you carry. And then your eyes move to the right door. And it says, right is what you leave behind.
SPEAKER_00Alright. Uh yeah, sorry, I I guess I uh just needed to look at the uh etching from a different angle. Uh so the above the left door says left is what you carry, and then on the on the right door says right is what you leave behind.
SPEAKER_08Uh yes, I thought that's what it said. I just a little rusty on my on yeah. Good, good. So left is what you carry, right is what you leave behind.
SPEAKER_07Hmm. Alright.
SPEAKER_10Before B move on. Um quick sorry, quick question. How now that the the place is bright and like litten up, are we just is it just like uh still like an empty place and just like two doors?
SPEAKER_05Um right as you think that and you turn around, um you don't see the way you came anymore.
SPEAKER_10Okay, so as soon as I turn around, oh wait, Wagnu and Shisui. Are you guys seeing this too?
SPEAKER_08Yeah, I told you I can read it too.
SPEAKER_10No no no, be behind us, behind us.
SPEAKER_08Oh yeah, wait. What's going on?
SPEAKER_10I definitely think we either teleported or this room is
Sinking
SPEAKER_10not what it seems. Or at least this cave. Oh you're right.
SPEAKER_08Okay. Well, there's only one way forward then.
SPEAKER_10Well shisueth any clue for the right door?
SPEAKER_00Uh I'm not really the word for puzzles.
SPEAKER_07Left is what you carry, right is what you leave behind.
SPEAKER_10Left is the blue light. How how uh how bright is the blue light?
SPEAKER_05It's like a like a more of like a dim glow. It wasn't as bright as the solar flame, but with your thermometer, the solar flame was like burning like bright as as fuck. You guys are right, you guys like right next to it and it's like blinding your eyes. Wow, okay.
unknownAlright.
SPEAKER_05You guys are kinda like just doing this, you know? Yeah. As you guys are by the doors.
unknownOkay.
SPEAKER_10Well, I guess there's only one way to find out now. I guess we push through.
SPEAKER_08Alright, which door do we go through, Black Sky? What did the flames tell you?
SPEAKER_10Okay, before I make a choice, I grab for my wind artifact. And to see if it's like any indication of the doors between one or the two.
SPEAKER_05Okay. You take out your artifact and you're trying to see which one is the right door. Which one's the right door? Go ahead and give me an inside check. Let's go, baby. 16. Their pole to your one artifact as you hold it in between both doors. The pole is the same.
SPEAKER_10I'm sorry guys. The lead ends here. I think we should be asking ourselves if we wanna take the road with what we carry or what we left behind.
SPEAKER_01Hmm.
SPEAKER_08Alright. The door on the right looks too dangerous. The door on the left, blue light. Blue lights have been good for us recently. I think we should go down the left door.
SPEAKER_10I haven't noticed, but that sounds like a good observation. I won't object.
SPEAKER_00How about we try opening the doors and seeing if we can like look through them?
unknownCool.
SPEAKER_00Hopefully, like we don't get teleporting as soon as we touch the door or anything.
SPEAKER_08As soon as he says that, I walk over to the left the blue door, the left door, and I try to push in as hard as I can. Uh you push in, you go right in.
SPEAKER_10Well, oh shoot. Okay. Let it go straight away. I'm going to. I go and push through the door as well.
SPEAKER_05Yeah, Scott, you push through, you just go right in.
SPEAKER_00Just for the sake of experimentation, I throw a torch through the right door. And then I go through the left door. Just to see what I mean.
SPEAKER_05You throw your torch and then you start to walk, and you see the torch just hits the door and then just bounces off and you go inside.
SPEAKER_00The left door didn't seem to work. I threw a torch and it just bounced off. You can look at the buttons, right?
SPEAKER_07Yeah, left door.
SPEAKER_00So yeah, it uh it didn't work, so I don't know.
SPEAKER_05Yeah, your dog uh frost falls right behind you. Um you end up going first and you go through it with the sensation of you try to push through the door, but we when your hand went through, it didn't push through anyone. So you know like that's that's sensational when you tr you expect like a pushback, but you don't get it. And you just kind of go through it and you start like kind of like uh stumbling a little bit. Uh sky falls right after you a little bit and it kind of like runs into you, and then shoots we runs into sky and then the frost runs into shoots we're very like cartoonish, like you know, you know, like a cartoon like how much damage do we take?
SPEAKER_08And I'll just get uh no damage.
SPEAKER_00Why did you just stop? Couldn't have walked a little further.
SPEAKER_05Holy get off me. And you find yourself in a another room, another a smaller and more silent chamber. No doors this time, but at the center you see a a stone looks like a stone bow carved, like in like an open palm.
SPEAKER_08And is this this room is um like lit up, right? Like we're not in a dark cave anymore, right?
SPEAKER_05Yeah, you guys aren't in a dark uh it's not like a bright light or anything, but it's like a very dim, like blue light, you know. You can see. Okay. You can see just fine.
SPEAKER_08Okay. I think we made the right choice. You guys see that?
SPEAKER_10Oh, yeah. Definitely interesting.
unknownOkay.
SPEAKER_00I'll just walk over to it. We'll find out in the end.
SPEAKER_05You said it looks like a kind of like that's frost. That's frost. That's frost, that's frost, that's frost. That's frost. Uh yeah, frost starts barking. Um yeah, looks like an open palm like this. Like my hands are just open like this. Um you start walking and you start to hear a laughter, and then you start to hear weeping. You look you're looking around you and you see the walls around you that kind of like shimmer like like you're underwater.
SPEAKER_08Huh. I'll quickly just look over to where Shusui and Black Sky are. Okay, let me s I really want to put my hand on this, you guys. I just don't want us to get hurt from it. So why don't we get closer? Or at least inspect it together so we can before so we know what goes in.
SPEAKER_00Yes. But when you touch it, let us step a couple feet back in case you know something happens.
SPEAKER_10Wait, wait, wait, wait, wait. I think we should all join hands when Wagnu touches it, 'cause what if he teleports again without us? Just like how he went through the door without us.
SPEAKER_00Yeah, but if we follow the logic of the doors, then as soon as we touch it, we'll get teleported to where he went.
SPEAKER_08Hmm. Well, doesn't this thing look a little weird to you guys? Yeah, I think if it's a we're in a cave.
SPEAKER_00Everything here looked weird.
SPEAKER_10Hand reaching out, I don't doesn't look very inviting. Okay.
SPEAKER_08I'll take out a skim my skimitar. Okay. And then I'll put the handle of it on the on the object, on the palm looking object.
SPEAKER_05Okay. You put your scimitar on the on the bow hand and you look at it and you're like you just go, oh, it looks like a you know like a nice little centerpiece for a table or something.
SPEAKER_08Hmm. Alright, I think I'm gonna keep it. And I go and I grab my ski guitar back.
SPEAKER_04You grab it back.
SPEAKER_08Nah, I thought something was gonna happen, but I don't know I don't know.
SPEAKER_10Uh okay, well maybe it requires our physical touch like the door.
unknownOkay.
SPEAKER_08I'll reach out my hand and then grab it.
SPEAKER_05Okay. You grab it and the walls around you you start to see like a starts to form into like writings around you.
SPEAKER_10Uh are we all seeing this or is it just uh yeah, you guys all see this. Okay. Shisui looks familiar again?
SPEAKER_00Uh I don't know, there's uh lot of things. Let me let me uh try and see if I can remember.
SPEAKER_05You look around Shisui and it's uh the language of Yuping.
SPEAKER_00Oh yeah, it's the same language. Let me see if I can uh remember what it says.
SPEAKER_05As the ling as the letters are forming um and you start trying to make out of make out of make it out. Um It says on the wall Name something you would leave behind. Say it aloud.
SPEAKER_10Okay. I think Chris Chris's PC crashed. But I'm gonna assume to continue this, Shisui is gonna tell us what the rendering on the wall is. Um Do you think we have to all say this out loud individually?
SPEAKER_08Wait, what does it say again, Shisui? What does it say again? You read again?
SPEAKER_10Name something Name something you would leave behind.
SPEAKER_05So sorry actually,
Face Yourself
SPEAKER_05sorry. Sorry, I take it all back. You guys I I I read the I read the wrong the wrong door.
SPEAKER_08Okay, okay, okay.
SPEAKER_05Okay, okay, okay, okay. Uh take it all back, take it back, take it all back. Alright.
SPEAKER_08Okay.
SPEAKER_05Alright, so Shusui actually reads. What weighs the most is what you cannot set down.
SPEAKER_08Well weighs the most is what you cannot set down. Hmm.
SPEAKER_05Because you guys chose a door that it was a left door, and left is what you carry.
SPEAKER_08What do you think that means, Black Sky? I put my skimmitar on there already. I I I I I I I don't know.
SPEAKER_10I think it has to be more personal than that. Walk new.
SPEAKER_08Did there my skimitar?
SPEAKER_10No, I'm just kidding. I think it has There has to be some form of personal connection to such item or whatever that you your that is your most prized possession.
SPEAKER_01Hmm.
SPEAKER_08Okay. Do you want to try putting anything on there?
SPEAKER_10Yeah, let me go first. And then I will take off my platinum ring band, which is um in my background story, these are like pairs of like bands that me and my brother like have each of our own. So I take off my platinum ring band and I drop it onto the palm.
SPEAKER_05Okay. You drop it onto your palm. Oh, onto the palm. And you see as the hand kind of goes down a little bit.
SPEAKER_02What did you do?
SPEAKER_10Well, that's my most prized possession, and it seems to weigh a lot more than your skimitar.
SPEAKER_08Hmm. How much are those bracelets worth?
SPEAKER_10That's a good question.
unknownAlright.
SPEAKER_09Eleven.
SPEAKER_05Eleven. No modifiers?
SPEAKER_10Uh oh, plus four, fifteen. Yeah.
SPEAKER_05You're pretty good at Arcana. So uh right as you place your silver band on there, something that represents you and someone close to you. And as you see the hand goes down like a scale. You immediately immediately understand that the item you have to put on there must symbolize like a spiritual burden. Not it's not about how heavy it is, but it's about how heavy it is to you. The weight you carry.
SPEAKER_10So I I look over to um Wagnu and I tell him this band was a band that I share with my brother. We both have our own. And it's it signifies what my brother and I have been through. And the writing on the wall, it's pretty much telling us whatever emotional guilt or emotional feelings that weighs us down to such prize possession is the key to moving on to the next door.
SPEAKER_08But I don't have any guilt. No, I'm just messed. Let me think. I don't want to give up what I think it wants me to give it.
SPEAKER_10Maybe I don't want to be trapped to either that you know any resemblance of maybe your village?
SPEAKER_08Anything you hold dear Alright, I'll walk up to the to the bull hen and then I'll put puff I'll place my loot gently on it and I'll see.
SPEAKER_05What does the loot mean to you, Wagnu?
SPEAKER_08The loot lets me make music, and music is my only connection to my home village. And you know, eventually when I find my home village, it's gonna be because of the music that I hear, I'm pretty sure. I don't know, I just don't wanna give up my loot. Just means a lot.
SPEAKER_05You put your loot on on the hand, and you see it goes down. You see Shusui come over as well. And you see him put something on there, but you're not sure what it is. And then the hand goes down all the way, and it clicks. Something clicks. Underneath you starts to kind of like rumble a little bit. And you find yourself sinking. What are you doing?
SPEAKER_08So we find ourselves sinking?
SPEAKER_05Yeah, you're kinda like sinking slowly.
SPEAKER_08Okay. Um I'll try to stab my skimitar into the wall, see if I can climb it or if it's even goes deep enough.
SPEAKER_05Okay. Uh you stab into the wall and it just goes through it because it's just water. You continue sinking. Shh.
SPEAKER_08Oh snap. I look over the black sky. We're we're we're sinking.
SPEAKER_10I I grab my wind artifact and I use wind's hope to bend the wind in our favor and try to lift both of us up.
SPEAKER_05Okay. Um you use it. And you try to you attempt to bend the wind in your favor. And then the wind goes up and it pushes you down. Oh. It's bending in your favor.
SPEAKER_10Okay. So is it lifting us up or is it it's pushing you guys down.
SPEAKER_05And you guys just go all the way down now.
SPEAKER_10Oh gosh, Wagnew. I think I think this might be it for us. No.
SPEAKER_05You say that as you're yes, as you guys are saying that, and you guys are sinking down, and the wind is pushing you to like speed up the process. You guys go all the way down. And then you come and you s you feel yourself like standing on something, but it doesn't feel like hard ground. You open your eyes, you breathe. As if like you guys haven't breathed, as like you're struggling to breathe for a while now, and all the air just kind of goes into your lungs. Um You look around you and it's just uh like a landscape of just water everywhere, and one giant door all the way across We're alive.
SPEAKER_08Are you okay?
SPEAKER_10Ah, there's you say we're short of breath.
SPEAKER_08Definitely. Do you see off in the distance though? Do you see that?
SPEAKER_10Yeah, it's it's another door.
SPEAKER_08And you said it's surrounded by water?
SPEAKER_05So where you guys are standing is just like a uh like a land mass of water. Everything is just water. Okay. You're standing on water.
SPEAKER_07My gosh.
SPEAKER_05Where Jesus Um, you do look around and you don't see frost and you don't see Shusui anywhere.
SPEAKER_08It's just us, Black Sky.
SPEAKER_10Just us, huh?
SPEAKER_08Well, we gotta find a way back, so I'll start making my way towards the door.
SPEAKER_10Yeah, I follow Wagnu, but on the way there, I just um randomly, like here and there you just yell out for Shisui. See if he can hear us.
SPEAKER_05Okay. Um you see uh Wagnu running towards the door, it's about like 30 feet from you. Um but as you keep running, it feels like farther and farther and farther. But eventually you reach it, and Sky, you're just yelling out. You hear your like your echo just coming back to you. Um you don't see anything here, anyone here, except for you two and just one giant door. And then you but you guys go both get to the the big old door. What are you guys doing?
SPEAKER_08Alright, well. It worked out pretty well the last time. Yeah, let's go. She's sweet might need us. I just run into the door. And I follow.
SPEAKER_05You run into the door and you hit the door straight on. And black sky follow and it's not like the other one.
SPEAKER_09Oh, definitely not like the other one.
SPEAKER_08Alright. I look around to see if I notice any more like inscriptions around the door.
SPEAKER_05Um you look around. You don't see any writing. It's just one big white plane like plain white door. You look down your reflection. You try to see if you can see your reflection, and then your reflection starts moving away. Behind you.
SPEAKER_06What?
unknownOkay.
SPEAKER_08Holy Did you see that? Like Sky, look in the water. Look at yourself. What are you talking about?
SPEAKER_05I I look down and then Sky, you look down and your reflection starts moving away from you too, but behind you.
SPEAKER_10Are you seeing the same thing I'm seeing with my reflection?
SPEAKER_08Yeah. I try to get I try to open the door one more time.
SPEAKER_05You open the door and it doesn't budge.
SPEAKER_01Hmm.
SPEAKER_02Okay.
SPEAKER_08Is the door go ahead, go ahead. I was just gonna say, is it is the door reflected in the water?
SPEAKER_05The door is reflected in the water.
SPEAKER_08Okay, I'll try to reach down to the door's reflection and try to push that.
SPEAKER_05As you reach down and you try to get the doorknob or try to push the door from the reflection. Your hand just goes and it stops right there. Um something's pushing back on you at you? It doesn't feel like your your hands going through the water.
SPEAKER_08It's solid here, Black Sky.
SPEAKER_10Where? Right here. Reach down to to where uh Wagner is um reaching at. Oh.
SPEAKER_05You reach down and your hand stops. And then you hear behind you look at you. Two broken pieces pretending to be whole. And you hear another voice. You fight beside each other, but do you know each other's stories? Each other's dreams. You barely know each other's names.
SPEAKER_08I turn around and cast firebolt. Chucky where I hear the the voices.
SPEAKER_05You turn around and you start your fireboat and you see yourself.
SPEAKER_08Oh shit. Okay.
SPEAKER_05And we're gonna ro go ahead and row for initiative.
SPEAKER_08Oh shit, okay.
SPEAKER_05This guy turns around and see himself too.
SPEAKER_06Holy uh.
SPEAKER_05We're gonna take a little break there. Um something came up, and Shusui Chris would not be joining us for the rest of the session, so it'll just be you two for now. I'm gonna try to adjust as much as I can, but I think you guys got this.
SPEAKER_07Alright. No worries.
SPEAKER_05So let's take a little 10-minute break. I might we might go a little shorter. Okay. Just because Chris is not here, and um I gotta figure out how I'm gonna do it now. Yeah. So hopefully everything is good with him. Hopefully, nothing's like bad or happening at his house, but uh we'll just see how it goes. Alright, cool. So quick 10 minute break and then we'll come back.
SPEAKER_08Okay, do you want to count on?
SPEAKER_05Let's go ahead and yeah, Audacity and three, two, one, stop. Welcome back. Um You guys see your reflection disappearing from underneath you, and as the both of you guys try to try to open the door, the door's reflection, um, you hear sp like someone talking behind you. And as the both of you turn around, you see it's you. And that's where we end off, and you guys are not rolling for initiative as you fight against your reflection. So go ahead and roll me initiative now. And I'll roll for the both of them as well.
SPEAKER_07That's terrible.
SPEAKER_08I got nine.
SPEAKER_10I got sixteen.
SPEAKER_05Tight. Okay, so the first one to go is um Wagner Reflection. He just looks at you. As you look at his face, you see it's just like yours. But then you see, like at some point it's almost like it's um see-through. And then at some point it just comes back to you in your face, and then like kind of like water dripping down. He looks at you, he just goes. You joke, you smile. You act like it's all part of some story. You're empty, Wagnu. Just noise in a quiet world. Just a mask for someone who never grew up. And that's the turn. Black skies, you're gonna go.
SPEAKER_10Oh man. Well I will cast my fireball at Merrow Wagnu. And as I'm like charging my fireball up, I just tell them, shut up.
unknownOkay.
SPEAKER_05Go ahead to attack.
SPEAKER_10Alright, and it's uh which one was it? My bad. Uh D20.
SPEAKER_05Alright, cool.
SPEAKER_1018.
SPEAKER_05Uh you charge your fireball and you hurl it. Almost po pretty much almost point blank. Um actually roll me that disadvantage. Cause uh I think range attacks or range stuff when you're too close is like a disadvantage, so just go and roll disadvantage.
SPEAKER_10Okay, so that means just roll another one, right?
SPEAKER_05Yeah. And just take the lower one.
SPEAKER_10Oh, she bar six.
SPEAKER_05Six? Yeah, you charge up and you hurl your fireboat. Your signature black flames fireboat. Um you see as just kind of just k goes through the reflection of Wagnu. Wagnu reflection, we're gonna call it that. He looks at you, Sky. Hey. Your problem's over there, not with me. And Wagnu uh Sky, unless you have a bonus action you wanna do, a Wagnu with your go.
SPEAKER_10Um let me check. A bonus action. Nope, that's that's it.
SPEAKER_08Cool. Alright. I'll try to rush in and stab him with my scimitar or slash him with my scimitar.
SPEAKER_05Okay. Go ahead and roll to attack.
SPEAKER_08Dang, it's a five. Five plus five? Ten. It's ten. Ten.
SPEAKER_05You go in and you try to slash him with your scimitar and it just goes right through him.
SPEAKER_08He's tough, just like me.
SPEAKER_05Oh shoot, what is actually the reflection of black sky looks at sky. Stop trying to play protector. Your destroyer. A wildfire disguise. Every step you take, leave it ash. And you see as he kind of scoots back a little bit, and you see him form your signature black flame into on his in his hand. And he hurls it at you. It's a 13. Oh. Armor class is 13. Right on. You take eight points of damage.
SPEAKER_03Damn.
unknownDang.
SPEAKER_05Uh with that, it's back to Wag the reflection of Wagnu, and he's gonna charge in. As you miss him, he's gonna like quickly circle around you a little bit. As he goes around you and just comes back to where he where he was before, he's like laughing the whole time. You say you're looking for your village. That you want answers. But you don't even know what you what you do, you find them. Do you? And he stashes you with his scimitar. Uh 13?
SPEAKER_08Dang, my AC is 15.
SPEAKER_05Yeah, he comes around and he stlashes you, and you kind of just put your scimitar right up in time and deflect it. Nice. Uh Sky is your Zergo.
SPEAKER_10Alright, so I will actually pull up behind Wagnus reflection. And I will attack him from the back with my dagger.
SPEAKER_05You can row uh advantage.
SPEAKER_10Okay. 23.
SPEAKER_0523 23 hits.
SPEAKER_10Nice. Alright, one d4. Oh, there's my d4. Nice. Six.
SPEAKER_05Six points of damage. Okay. Uh you come and you slash through the reflection of Wagnu. Wagnu, as he slashes through your reflection, you take three points of slashing damage.
SPEAKER_08Oh shoot.
SPEAKER_05And the reflection of Wagnu goes ah. Oh, that kind of stings a little bit, doesn't it?
SPEAKER_10Oh, snap. Aw damn. Okay.
SPEAKER_05Anything else you want to do? If not, then it's Wagnu's turn.
SPEAKER_10Uh I see Wagnu taking damage, so I yell out to him. Are you are you okay?
SPEAKER_08Whatever you did hurt me too.
SPEAKER_10But I'm alright. So we can't hurt them, but they can hurt us. Interesting.
SPEAKER_08Let's find out. Alright, I end my turn.
SPEAKER_05Wagnu is here to go.
SPEAKER_08Cool. So I'll I'll go ahead and just um use my scimitar and strike back at my at my reflection.
SPEAKER_05Okay. Go ahead and roll to attack.
SPEAKER_08Dude, it's another t 10, another five plus another ten. That's a ten? Oh shit.
SPEAKER_05Uh yeah, as you kinda get ready to get um to swing your cemetery at your reflection, um, that whatever hit you from earlier from whatever the sky did that kind of slashed through you, it stings a little bit as you kind of like lift your hand your hands up, and just for a moment you flinch and you twist a little too far, and you come around,
Desecration
SPEAKER_05and he just the reflection just kind of dodges it. He just goes, I know your every move, you know? I can do everything you do just better.
SPEAKER_08Hmm. But you don't know everything that he can do. And now he's my bonus action, and I'll cast Bardic Inspiration on Black Sky.
SPEAKER_05Okay. Alright, Black Sky, you get one D6 to your attack rows, uh saving throws, I think, and ability ability checks. Is that your turn?
SPEAKER_08Yep, that'll be then my turn.
SPEAKER_05Okay, it'll be the reflection of black sky now. Oh, I'm sorry, you know what? Actually, roll again because you do get advantage.
SPEAKER_08Oh, because he's yeah, print you guys are pincering him, yeah. Alright, this one's a twelve. That's trash.
SPEAKER_05Twelve? Yeah, twelve doesn't hit it, same thing. Okay. Yeah. Um your reflection is gonna come towards you, Sky. And he's gonna take out his dagger and swing at you. He's roll he rolls a nat twenty. Sh one It's crazy. Uh that's C two six points of damage, splashing damage.
SPEAKER_06Ooh.
SPEAKER_05As his dagger slices through you, he looks as the blood kinda like splurred out of your back. The wind bends for you because it knows you bring storms. You wear the artifact like it makes you special. But it's just a leash. And then the reflection of Wagnu is gonna go. Attempt to bring his sort of his cemetery around, slash Wagnu too. He rolls a 16. Hits. That's five points of damage. As he hits you, as right as you miss him, he comes around, he slashes you. He just go toja. Everything you do, just better. And he just goes, What are you anyway? Are you supposed to be an elf? A human? Make up your mind to Wagnew. Skies here go. Okay.
SPEAKER_10I will During battle, could we ask our teammates how much HP they have or no?
SPEAKER_05Um, you can You can uh Yeah, you can. Yeah, you can. You can but you can ask them like how how they're how they're doing how they're looking. Uh but Wagnu wants to just tell you his HPL, right? It's fine too. I'm not gonna like make it too difficult.
SPEAKER_08I'm at twenty-two. Okay. Yeah. Yeah. Uh how you holding up, Wagnu? I'm alright. I took a few hits, but it's not the worst.
SPEAKER_10I can't lie. Man. This guy's gonna load me. And then I will use um mine sliver on Wagne's reflection.
SPEAKER_05Okay, remind me what that does again.
SPEAKER_10So you can try to temporarily sliver the mine of one creature you can see within the range. The target must succeed on an intelligence saving throw or take uh psychic damage and subtract one d4 from the next saving throw it makes before the end of your next turn.
SPEAKER_05Um as you do that. Ratch has mind sliver and it fails, you see it just kinda goes right past the reflection. Uh Wagnew just Wagnew's reflection just laughs at you. Anything you want to do?
SPEAKER_10No, that's uh that's it.
SPEAKER_05Remember, speaking and everything is free action, so you guys can like talk as much as you guys want. Yeah, as long as as long as it's within character, you can talk as much as you want.
SPEAKER_06Okay, gotcha.
SPEAKER_05Uh Wagnew is there, go.
SPEAKER_08Alright. Dang, this is gonna be tough. I got an idea, Black Sky. But you're gonna have to give me some space, alright? Okay. I'll try to draw their attention, you give me some space, and once you see the Once you see the cue, you hop back in, and believe me, you'll know what it is. So then I will try to I can disengage, right? As an action?
SPEAKER_05You can disengage, yeah.
SPEAKER_08I'll disengage from my reflection here. Okay. And I'll try to run over here.
SPEAKER_05Okay. How many feet are you say you're going?
SPEAKER_08Uh I'd say fifteen feet.
SPEAKER_05Fifteen feet, okay.
SPEAKER_08Yeah, there you go. I think that might be too far.
SPEAKER_05Yeah, about right there.
SPEAKER_08Okay. Cool. And I can't I can't use like an attack on my bonus. Alright, but yeah, then I'll uh I'll just end my turn there, yeah.
SPEAKER_05As you disengage from your reflection um before you get too far, um your reflection just laughs at you. Just you're not chosen, you're you're convenient. A warm body with a seed planted in your chest, and you're too weak to carry it where it needs to go. Black sky, your reflection casts mind sliver on you. Go ahead and roll me a intelligence check. Oh, saving throw. Has to be a 15. I mean a 13.
SPEAKER_10Nat 20.
SPEAKER_05Let's go. He casts mindslever on you, and your mind blocks it off. Your mind is stronger, and he just goes, Is that what you believe? You hear uh Wag News reflection. You're not friends. You're fragments. Regret, denial, and cowardice stitch into a traveling cloak. He turns around and he disengages and goes over here. About like ten feet away from you guys.
SPEAKER_10And then when my reflection tells me that, I just I tell him, You're just a phony. You're a fake. You wanna be me so bad. And then I will disengage as well. I will walk exactly. I don't know how far this is, but I'm gonna say about like You can you just estimate, yeah. Yeah, I wanna say about like 20 feet away from Wagnu.
SPEAKER_05Okay. 20 feet away from Wagnu's reflection.
SPEAKER_10Yeah. Well Okay.
SPEAKER_05Yeah.
SPEAKER_10I'll I'll say 10, 15, 15, 20, yeah. And then I will use. I'll use actually I'll just end my turn.
SPEAKER_05Okay. Oh Wagnu, let's here go.
SPEAKER_08Cool. So I'm gonna try to get Black Sky's reflection's attention here, and I'm gonna charge up my fireball and throw it at him.
SPEAKER_05At the reflection of Black Sky?
SPEAKER_08Yes.
SPEAKER_05Okay.
SPEAKER_08And I roll the 20!
SPEAKER_05You roll that 20?
SPEAKER_08Yes!
SPEAKER_05Alright. Go ahead and roll more damage.
SPEAKER_08Nine! Okay, it's lit.
SPEAKER_05Nine points of damage. Nine points of damage? Yep. Alright, you charge your firebolt. Uh, you shoot it. You feel all the energy kind of crackles in your hand, your arms, and swirls around and just charges it out and nine damage straight to the reflection of Black Sky. Black Sky, you take four points of damage, fire damage. Anything else you want to do?
SPEAKER_08Okay, I'm noticing everything now. I'm like, wait, are you okay, Black Sky? Uh doing good. Oh, holding it till the end. Hold it on. And then as my bonus action, I'm going to cast. Oh. I thought I could. Never mind. I can't. Oh, I can. As my bullet bonus action, I'll cast healing word. For black sky. Alrighty. He gets equal to two d4 plus my spell. Cast modifire. One.
SPEAKER_05So that's crazy. That's crazy. That's three, so plus four, so seven. Yeah. Alright, so black sky, you feel healing. You feel energy around you and you recover seven hit points. And don't forget, you still got the one d6, uh, the blessed. I mean the uh bardic inspiration, right?
SPEAKER_03Mm-hmm.
SPEAKER_05You know what this you want to do, Wagnew?
SPEAKER_08Uh no. I can real quick I'll read you the Bardic Inspiration Die just so you know what scenarios you can use use it for. It's uh what it says here is once within the next hour, when whenever you fail a d20 test, the creature can roll base the Bardic Inspiration die and add the number to the roll total. Okay, but yeah, that'll be the enemy. That'll be it for me.
SPEAKER_05Black Sky's reflections turn. And he's just gonna disengage. And as he disengages, he just looks at you the whole time, Black Sky. You didn't forget the bliss. You buried it then. You buried everything and called that healing. And he just ends his turn. Uh Wagnu's reflection goes he crackles energy in his hand and he sends a fireball towards Wagnu. So 16. 8 points of fire damage to you. And then for his bonus action, he casts Bardock inspiration on Black Sky's reflection.
SPEAKER_03Mmm.
SPEAKER_05And he just goes, he yells out to you, uh, Wagnu. Just smile! That's all you're good for, isn't it? And that's Sky's turn now.
SPEAKER_10Alright. And then I further disengage.
SPEAKER_05You can just move, you don't disengage, you can just move now. Yeah, I can disengage take some action, so be careful.
SPEAKER_10Yeah, I I I I I move like about like ten feet back more, and I yell out to Agnu. I think I'm seeing a pattern here.
SPEAKER_08Yeah, me too.
SPEAKER_10And then I look over to my reflection and I tell him I forgot about the bliss. I am the bliss. I'll burn anything in my way if I have to. And I just charge up my firebolt and like I just start like like chucking it everywhere, even though we're like surrounded by water.
SPEAKER_05Uh roll me a a D100. So uh the 10 and the double digit ones.
SPEAKER_10Alright, my first D100 in the game. Let's go.
SPEAKER_05Oh god.
SPEAKER_10A 20 and a two.
SPEAKER_0520 and a two? Twenty-two? Okay. Yeah, you start to just send your flames everywhere. And as you do this, as you're yelling out, I am the bliss, something inside of you kinda like stings. You start to feel different. You start to feel like you don't believe your words. Or maybe you do. But something's hurting you inside. And you feel the wind that pushed you before kind of just moves back a little bit away from you, detaching itself from you. You hear your reflection, yes. You are the bliss. So stop trying to be something you're not. You're not a protector, you're not a hero. Anything else you want to do?
SPEAKER_10No, I'll end my turn there.
SPEAKER_05Walk new as there we go.
SPEAKER_10Alright.
SPEAKER_08Hmm. Big thing here. I could potentially fuck this up for us.
SPEAKER_05Go crazy. He's the X Factor.
SPEAKER_08Okay. I'm gonna Okay, I'm gonna walk up so that I'm I'm not in a I guess I'm not in attacking range. I'll be like five feet away. From both of these guys, I guess.
SPEAKER_05Okay. Five feet is pretty much standing right in front of them.
SPEAKER_08Oh shoot, okay, okay. Actually.
SPEAKER_05Yeah, so you say like ten feet.
SPEAKER_08Yeah.
SPEAKER_05Cause one square is five feet.
SPEAKER_08Oh, okay, okay. Let me stand like right here then. I guess I'll go to I'll go up to Black Sky's Reflection. And I'm not gonna go right, I'm not gonna go do the five feet then. I'm just gonna walk up ten feet. I don't wanna die. I don't wanna die yet. I'm just gonna stay like at least far enough where I can't get swung on. Yeah. Alright, and then I will actually. Can I drop my weapon?
SPEAKER_06Yeah, yeah.
SPEAKER_08Alright, and I'm gonna drop my weapon. My skimitar.
SPEAKER_06Yeah. Okay.
SPEAKER_08Black sky. I don't think we can beat these guys by just fighting them head on. But let me see something, and then I'll just end my turn there.
SPEAKER_05Black sky's reflections turn. He sees you drop your weapons. He turns towards black sky. And he sets the whole place on fire. And he's gonna try to row a D100 and see what he gets. As he sets as he sends his black flames across the water, it dissipates before it even goes up. Sky, what you see as he sends his back flame, you see the wind that was attached to you that he detached from you blows it out. He gets like a confused look in his face, and and then it's uh Wagnus reflections turn. He moves up a little bit, about five feet, and he drops his weapon, sky turgo.
SPEAKER_10Ow. And then when I see the wind blows out um my reflections uh flame, I tell him again, you see that? You're just a phony. You think you know me, but you don't. And then once again I try to flame uh I try to raise my flame with the wind this time. Yeah, but I'm just like taught like taunt him. I'm just like yeah, I'm just taunt him.
SPEAKER_05Okay, uh you can either roll me intimidation or persuasion.
SPEAKER_10I will do.
SPEAKER_05And you don't have to tell me which one.
SPEAKER_10Okay. Alright. Uh D20, right?
SPEAKER_05Yeah, D20.
SPEAKER_1014.
SPEAKER_05You raise your flames in your hand, your hand outstretched into the sky. Your name rings in your head, black sky, and you create your black flames as the wind artifact swirls around you. Or the wind from the wind artifact swirls around you. You get glimpses of memories that aren't yours. You get glimpses of GA. You hear his voice in your head. You carry the wind artifact now, you can't just be going everywhere burning things, you know that, right? He puts his hands on your shoulder, is what you feel. It's not really there, but that's what you feel. You're not a bliss, you're not disaster, you're free. You're the wind. And you raise your hand and your flames erupt. And it just creates like a tornado of black flames around in the sky. And your reflection just looks, and he just goes, Then who are you?
SPEAKER_10I never said I was a hero either. I just want to be me. I am Black Sky. I am myself. And I'm showing you this right now. And then I further use the wind artifact to make the tornado bigger to envelope the air and turn turning it into like pretty much like the black sky.
SPEAKER_05And you go to 14 earlier, right?
SPEAKER_10Yeah.
SPEAKER_05What do you want your reflection to feel?
SPEAKER_10Uh I want my reflection to feel that it's not really me. Like, like black sky as myself, like I truly understand my my own self and my intentions and my character.
SPEAKER_05You see him sit down as you make the sky black. Wagni, you see the sky just turns black. He sits down, he puts his dagger on the on the water, then tell me who I am.
SPEAKER_10You're nothing but a reflection.
SPEAKER_05And you see him just melts. Water dripping all over him. And he just goes. That's your go? Yep. Wagnu, it's your go.
SPEAKER_08Alright. I will walk over to my reflection. And then and since I have no no weapon in hand, and I'm pretty sure you threw its weapon down as well, right?
SPEAKER_05Yeah, I did.
SPEAKER_08Okay. And then I'll just talk to it instead of fighting. At first, when I first saw you, I thought I thought I was more shocked, but I realized I was angry. I hate looking at you because you remind me of family I never had, a village I had never lived in. And at some point I realized I can't beat you. I can't win by fighting myself. So I don't know who I am. I I might be an alpha, might be a human, but I know for sure I come from a village of music. A village of bards. And I let that music I channeled that music, I let it I let it heal my allies, empower them, and I let it make me stronger. Which is why I'm not gonna fight you. I don't know what I am really, but I know that the spirit of the forest trusted me. And so I'm gonna do what I can to heal the forest and find my village.
SPEAKER_05Roll me a persuasion check. Advantage.
SPEAKER_0819.
SPEAKER_05You see your reflection just looks at you and smiles. Your smile. Puts his hand out like he's uh asking for a handshake. Your name is Wagnu. And don't forget. Don't forget to smile. That's all you're good for. You shake his hand? Or you leave him hanging.
SPEAKER_08I'll shake his hand. I reach out, sorry. I'll reach out and shake his hand, sorry.
SPEAKER_05You shake his hand and he just disappears into the water below you. And then the door in front of you opens. A bright light washes over the both of you. What are you doing?
SPEAKER_08First, I'll look over the black sky. Are you ready?
SPEAKER_10More than ever.
SPEAKER_08Cool. And then the door is still here too, right?
SPEAKER_05Mm-hmm. It's just uh it's open now, it's just a like a bright light.
SPEAKER_08Okay. Cool. I walk in full of confidence.
SPEAKER_05As you walk through it, you hear in your head to pass, you must give a part of yourself. What will you leave behind here? That's how you fall in through, or are you just watching him go first?
SPEAKER_10Uh I'm going through too.
SPEAKER_05So you both hear this.
SPEAKER_08Do I Yeah, do I have the loot that I I put on the Yeah, do we still have our stuff earlier?
SPEAKER_05You have everything you have. Okay. Your loot's still a few, your your band is still a few. Um this part here though, is not necessarily an item. You can give anything. You can give a gear, you can give a memory, you can give maybe a spell, maybe an emotion, anything. But just know that whatever you give, it's gone forever. What's going through your character's mind right now, both of you?
SPEAKER_08Ah I'm I'm I don't wanna give up things. I'm like, man, I don't wanna give up my loop. I don't wanna give up I don't wanna think I don't wanna give up the money either.
SPEAKER_05Think deeper. It doesn't have to be materialistic. Oh god, Black Side.
SPEAKER_08I gotta think about this. That's so hard.
SPEAKER_10I I think I think I know it. I'll give up though.
SPEAKER_05Do it.
SPEAKER_10Giving up my black flames.
SPEAKER_05Hmm. And as you try to spark your flames, it just comes out a regular red, yellow, orange hue of fire now. What's going through Sky's mind? What's um what went through your mind when your reflection disappeared?
SPEAKER_10Um I think for Black Sky when he saw that reflection, it was more a testament to to himself that he knows himself better than anyone else. And he knows that he's a tiefling and he knows his history, and he knows that there's like rumors out there about him, but none of those are true, and at the end of the day, it doesn't really matter to him because he knows who he is. And like you said earlier to the reflection, and when LDGA touched um his shoulder, tell him that he's not the bliss and he's not the disaster. That guy doesn't necessarily disagree either, but he still stands on his statement that he's not a hero, he's just himself, and him giving part of that flame away, the black flames, just represents that even though he doesn't have the black flames anymore, he's still black sky, like the flames doesn't make him who he is.
SPEAKER_05The wind that attached the self suddenly feels attached to you again, and it pushes you forward, your feet not even moving, you just float and you go through the door. And also give yourself an inspiration point for a later use. So, what the inspiration point is is if you ever roll something and you fail, you can just say, I want to use my inspiration point, you can reroll. Nice. So yeah, write that somewhere or you can write it somewhere just so you remember. It stays until you can have you can only hold on to one at a time. So if you don't use it, it just stays there forever, but you can't gain like another one. You can't get two. What's going through your mind, Wagnu?
SPEAKER_08I I'm thinking uh I'm just thinking about the watch item to leave behind, but after seeing Black Sky's decision, it inspires me. So I'll I'll leave my loot. I choose to leave my loot behind.
SPEAKER_05What does it mean to you to leave your loot behind? To leave the way you make music behind?
SPEAKER_08It it sucks because it's like I'm a bard and music is important, and my loot is basically my musical instrument, my tool to create music. But as I kind of like face my reflection here, I I start I'm more so like now I'm thinking more like it's the loot is just an instrument, it's just a tool, but the music is is what I choose to carry on, it's what I choose to continue to sing and play. So I'm not gonna lose the music of my village just because. Because I lose my loot. I just gotta carry it on with me. And yeah, I'll give it up.
SPEAKER_05As you give up your loot, you also feel something being taken away from you. All of a sudden it feels like your fingers don't remember how to play the loot anymore. If you had proficiency with a loot, you no longer have proficiency with a loot. And the both of you as you step through, the light comes in, and you find yourself in another room. The ground. Water? Or is it blood? The door behind you as you look wasn't open. In front of you, you see figures five. You see something glowing up ahead. What are you doing?
SPEAKER_08I'll call out to the figures. I'll call out like hey.
SPEAKER_05As you call out. Um the figure from up ahead. He turns around. You guys got here a lot faster than I think. And it's the voice of the T flame that you fought just a couple days before. Black Sky and what was your name again?
SPEAKER_08Shusui.
SPEAKER_05Shusui. You guys see the the other members around are all like cloaked up. But I'm afraid you're a little too late.
SPEAKER_04We've done desecrated the shrine. You're standing in a holy place. Or it was holy. Now it's just raiding.
SPEAKER_08What have you done? And then I started charging up my fireball.
SPEAKER_04Teli was so proud once. You should have seen him. Like a river made flesh.
SPEAKER_05Now he'll eat you without knowing your names.
SPEAKER_08Can I make out any of those other figures?
SPEAKER_05Um their faces are covered. Uh you guys a little too far, but you know that they're wearing similar a similar cloak to uh the Tiefling that you guys met before, and you know his name to be uh Van Gor.
SPEAKER_08Van Gor. Okay. And then they are You think we can take him, Black Sky?
SPEAKER_10We've done worse.
SPEAKER_08Alright. I usually would go in a little reckless, but after what we just been through, I just lost a lot. I paid $60 for that loot. I mean 60 gold for that loot. So I don't wanna I don't wanna lose anything more. Let's let's at least figure out what happened. They said T Lai something about him being a river made flesh. That sounds dangerous.
SPEAKER_10Yeah. And I can't tell if this is blood or water. Yeah, but it's red.
SPEAKER_08Alright. Let's forget what we can from them. Slowly. I'll slowly approach.
SPEAKER_05Ah yes. Vingor looks at you, vlogging you.
SPEAKER_04Susui was it?
SPEAKER_05That's right. Weren't you weren't you the one that requested we fight when you're at your best? Also right. So are you at your best now?
SPEAKER_08I am pretty I am pretty strong right now, but uh you know what I meant when I said that was a one-on-one kind of deal, and simply because we aren't one-on-one here, I think we should save that for later.
SPEAKER_05As you guys approach a little closer, you see uh Vengor still like pouring some kind of fluid just around him into the pond in front
Change
SPEAKER_05of him. Um as you guys get closer you see it's like a red gooey fluid.
SPEAKER_06What are you doing?
SPEAKER_05Some call it desecration. I call it evolution.
SPEAKER_08Evolution.
SPEAKER_05What is it that you want? Are you here to give me the wind artifact?
SPEAKER_10No, definitely not that. We're actually here for something else. So if you would kindly just get on your way, we'll do the same.
SPEAKER_04I think you're making a mistake, Black Sky.
SPEAKER_10A mistake?
SPEAKER_04You see. You're not late to the ritual.
SPEAKER_05You the two of you you're the offering. Then roll initiative.
SPEAKER_0814 plus three. Seventeen.
SPEAKER_05I got let me see.
SPEAKER_10Seventeen as well.
SPEAKER_05So both you guys roll again.
SPEAKER_08Nine.
SPEAKER_10Five.
SPEAKER_05You guys are so good. So Wagner, your first, uh, sky, and then I'm doing these goofs right here as mobs. So um so what I'm doing is you see them as one on here only, but they're actually like a lot of them here. I said I said about four or five only, but it's actually like ten, twenty of them here, but I'm just doing doing them as mobs. Alright, so one of them is probably like five of them together. So they have like a shared HP, shared attack, just like one number like that.
SPEAKER_06Gotcha.
SPEAKER_05Yeah, you guys are all you guys are all first. So uh Wagnu, you're going first. What are you doing? You see Alright.
SPEAKER_08Um we have two left. Okay.
SPEAKER_05We'll say three. Five's a lot, five's a lot. We'll say three.
SPEAKER_08Alright, real quick, I'll look over to Black Sky, and then I'll tell him. Just as a precaution, try to stay about 15 feet away from me. Or keep it 15 feet distance from me. Always. Alright.
unknownOkay.
SPEAKER_08And then I'll touch him. Keep that in mind. And cast heroism. Because uh I need to be able to touch him.
SPEAKER_05And then for him again.
SPEAKER_08He is imbued with bravery, and then until the spell ends, it says Um The creature is immune to frighten condition and gains temporary hit points equal to my spellcasting ability modifier at the start of each of their turn.
SPEAKER_05Ooh. Alright, what do you feel right now, Black Sky? As Wagner touches I'm sorry, could you explain it again?
SPEAKER_08A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to the frightened condition and gains temporary hit points equal to my sp or your spellcasting ability modifier at the start of each of their turn.
SPEAKER_05So what's your what's your equal to your HP, right?
SPEAKER_08My spell casting modifier.
SPEAKER_05And that one is I think it's a four, I believe.
SPEAKER_07Yeah, yeah. Plus four.
SPEAKER_05So you get Yeah, at the start of your turn, next turn, when it's your turn, next you get four temporary hit points. Okay, okay. That's for a minute, right?
SPEAKER_07Uh let me confirm that. Yep, up to one minute.
SPEAKER_05Sheesh.
SPEAKER_07Okay.
SPEAKER_05That's ten turns, so you can get pretty much hella HP.
SPEAKER_06Cool.
SPEAKER_05Well, it it doesn't stack, so you'll always get like four back every time.
SPEAKER_07Four extra. Yeah, yeah. Go nuts. Okay.
SPEAKER_08I will still create a little bit of distance between us too.
SPEAKER_05Okay.
SPEAKER_08There you go. And uh that'll be it for me.
SPEAKER_05Alright, Sky. You get uh what does it feel as uh bravery overcomes you and you get four temporary points?
SPEAKER_10Man, we could take all of them right now. You're damn right.
SPEAKER_05Your go, man. What are you doing?
SPEAKER_10I am how far is this distance from let me see. Cause I'm just trying to I'm just trying to figure out like how far we are from them. Oh, there it goes. Okay. Yeah. Seven tiles.
SPEAKER_05Seven tiles about like uh 35 feet. 35 feet, yeah.
SPEAKER_10So I will cast dissonant whispers on our first um mob.
SPEAKER_05Okay. Um what's the saving throw I gotta beat? I gotta what I gotta get saved.
SPEAKER_10Thirteen.
SPEAKER_05Thirteen. I gotta eight. Um so you cast dissonant whispers, you start whispering to the minds of the one uh the one in front of you, the mob in front of you. And they look at you and they're terrified of you. They start like running away as far as they like as they can. They just scatter. Thirty feet away.
SPEAKER_10Alright. And then they also take uh damage.
SPEAKER_05How much damage?
SPEAKER_104d6.
SPEAKER_05So 4d6? That's insane.
SPEAKER_02That is hella good.
SPEAKER_10Okay. I uh four, two, five, four, two, five, six, eleven, seventeen. One. Nice.
SPEAKER_05Damn, 12 damage, okay. Uh you see as they they start to run away from you when they look at you and they see your face, they just run. It's like a it's like a they give off like uh when they see you, they're like feared, they're scared of you. They run and you continue whispering to their minds, and you see one drop to the ground. The other two looks at them, they get even more afraid. They run and the other one drops, and the other one drops, and they're all down, they're all dead.
SPEAKER_10Cool. Uh and then I'll just create some space between me and uh Wagnu, like say let's say Wagnu move 15 feet already, already? So I'll do like an extra I'll do an extra 10. So I'm like 25 feet away.
SPEAKER_05Uh first mob, they're gonna just rush at try to get as close as they can to Wagnu. Wagn you see like three cult members, coaches just comes up against you and they kind of like try to mob you with three swords. It's a roll attack for one. Uh they were uh 13.
SPEAKER_08Uh misses? Sorry.
SPEAKER_05Yeah, they come in and they all three try to attack at once and you just dodge and you deflect. They all miss. Um the other ones are gonna go after this guy over here, and they just gonna go five, ten, fifteen, twenty six, three. Not quite there, but they uh run as fast as they can. They're kind of still in motion. Uh this one just kind of gets into range and looks at you, and Vanguard just laughs. Like he's just having fun watching this. What's a display of power sky? Top of the order. Wagnu your go. What are you doing?
SPEAKER_07Hmm, alright, alright. Let me see.
SPEAKER_08Let me just make sure these two aren't the same. The same thing. Dang! Okay. I see why that one's better. Alright, I'm not I'm not in like um if I try to move away, will I get opportunity or no?
SPEAKER_05If I try to yeah, they will they will get opportunity to attack because you're they're right in front of you right now.
SPEAKER_08Okay, okay. Dang, okay, fine. I'll I'll attack this guy. I'll attack them in front of me. I'll try to swing at the mob in front of me.
SPEAKER_0510 plus Also because we're doing the mobs right now. Uh we're doing this rule, it's it's just kind of like a it's not really homebrew. I don't think it's homebrew anymore, but it's just a thing now. So when it kinda like when it comes to mobs, we're doing like a thing called cleave damage. Where if you kill someone, or you you kill like one of the m um one of the creatures in the mob, right? Whatever excess damage that you you still have, it goes over to the next creature in the in that mob.
SPEAKER_06Oh, okay.
SPEAKER_05So that's why yeah, that's why uh black skies, all three of their guys dropped, because his excess damage was enough to kill all three of them, like that.
SPEAKER_08Okay, okay. That's alright, that's super awesome.
SPEAKER_05Yeah, so go you can just roll and do your thing.
SPEAKER_08Cool. So I got fifteen on my hit. And then one d6 plus three. Four, seven, nice. So seven damage.
SPEAKER_05Seven damage. Um you swing your cemitar, right?
SPEAKER_01Mm-hmm.
SPEAKER_05And you cut down one in front of you, and the other two seize it as you cut him down, and they get kind of like a little more their guard goes up. Anything else you want to do?
SPEAKER_08Uh no, no, it's okay. It'll be opportunity. I'll just end my turn there.
SPEAKER_05Okay. Sky is your go.
SPEAKER_10Alright, I am gonna cast dissonant wisp whispers on the guys in front of that's a level one spell, right?
SPEAKER_05Waknu.
SPEAKER_10That's uh that's a level two.
SPEAKER_05Okay, make sure you're fucking your spell slots too.
SPEAKER_10Yeah, yeah, yeah. It's crazy because there's just one spell slot, which is kinda insane. Yeah. I'm gonna cast dissonant whispers on those guys in front of Wagnew, and my whisper is um Boo.
SPEAKER_05Okay. Uh I gotta be 13, right? Or I take half damage, right?
SPEAKER_10Yeah. Uh 13 or nothing happened.
SPEAKER_05Yeah, I rolled a two. Very good. Nice! Let's just roll roll your damage.
SPEAKER_10Five. Two three one.
SPEAKER_05Okay, yeah. They they hear the boo and they look at Wagnu, and they think it's Wagnu. And they start start running. Um, I think dissonant whispers give them gives like allows you to attack them when they move too, but I'm not sure. I don't remember if that one gives you like allows the opportunity attacks, but for this instant, we'll just say it does. So Wagnu, you want to roll to attack?
SPEAKER_02Yes.
SPEAKER_05I forgot if it does or not, so I'm not gonna look at the roles right now, so just we'll just say it does for now.
SPEAKER_08It's just 12.
SPEAKER_05Uh 12s are AC, so you're good. Um as they start to run away from you, one of them just kind of like drops to the ground and gets up and scurries away, and then all of a sudden you see him just kind of like fall right in front of you. Uh the other one sees his his member, coach's member, just falls down and he gets up, and you bring your sword around, and as he tries to run away from you, he like he just kind of arches back, and that's something as something enters his mind, he just stops in place, like in place. Um, how you how you killing this guy? How do you want to do this?
SPEAKER_08I I bring up my skimmitar and I go, That's right, run from me, run from Shistui. And I I slashed him run across.
SPEAKER_05Oh shit. Uh yeah, you slash from me, falls right down, uh, blood everywhere, like even more blood on like in the water now. Um you hear Vanguard?
SPEAKER_04Aww, you broke my toy.
SPEAKER_05No matter. I can always find more. Believe us. He just laughs. Um is that all you wanna do, Sky? Anything else you wanna do?
SPEAKER_10Um, that'd be it, and then I'll just look over to the other mob in front of me and stare them down.
SPEAKER_05They're just gonna come close to you, and they're gonna rotor attack. Daggers out. They are 19.
SPEAKER_06Ooh.
SPEAKER_05Damn! That's gonna be seven points of damage as one comes and stabs you on your left, right, and then one stabs you in your leg, and they take it out. How you looking?
SPEAKER_10Not too bad with the buff.
SPEAKER_05Oh yeah, you do also get the four temperature between Well, actually it doesn't matter because it just it just comes back anyway. So you're good. Yeah. Yeah. Uh as they stab you, they're like, You treasure.
SPEAKER_10And I just yell back, I don't even know you.
SPEAKER_05Top of the order. Wagnu, here go. Oh actually, this is this guy. He's gonna come closer and he's gonna put his hand out, and his orb glows, and he's gonna cast he's gonna cast hold person. Holy shit. Sixty feet. He's gonna cast on Black Sky. You go ahead and make me a wisdom saving throw. Holy Let's go.
SPEAKER_10A seven.
SPEAKER_05Seven. Seven does not pass. You feel your body like cramp up and you can't move your body, you're paralyzed.
SPEAKER_08Wait, can I interrupt real quick? Sorry.
SPEAKER_05You have a reaction?
SPEAKER_08I'll yell Bardic Insertion.
SPEAKER_05Yeah, I did, I did, I did. Okay. I'll allow it, yeah, because you're not gonna you're not you're never gonna use it, so go ahead, roll your 1D6. You gotta beat a 12.
SPEAKER_09Yeah. Oh shame. It's okay.
SPEAKER_05Yeah, you can you try to channel in you're trying to channel your your your inspiration from uh from Shusui from Wagnu earlier. Uh it doesn't work that you paralyze, you're stuck in place. Um now it's Wagnu's turn.
SPEAKER_08And then um There are still these guys in front of me.
SPEAKER_05Oh no, these are these guys are dead. Sorry.
SPEAKER_08Oh, okay, okay.
SPEAKER_05They're all dead, yeah.
SPEAKER_08Okay, cool. And then the guys in front of um Black Sky are still there though?
SPEAKER_05Yeah, that's though that's the mob right there.
SPEAKER_08Okay, let me see if I can do this and it'll work. Boom. Fifteen feet. I'm gonna move up here. Okay, it's easy. It works. Something like that. Okay. They're about okay, they're about 15 feet from me. Alright, and I'll cast Thunder Wave.
SPEAKER_05Thunder Wave, what does what does that do?
SPEAKER_08So I unleash a wave of thunderous and thunderous energy. Each creature within a 15 foot cube originating from me makes a constitution saving throw. And on the failed s on a failed throw, the creature takes two d8 thunder damage and is pushed 10 feet away from me. On a successful save, a creature takes half as much damage only. And then in addition, unsecured objects that are entirely within the cube are pushed 10 feet away from me. And the thunderous boom is audible within 300 feet.
SPEAKER_05Okay, so what's the save I gotta do again?
SPEAKER_0814.
SPEAKER_05The one in front of me did the the one that cast the magician, the one that casts the whole personage, uh they wrote a 16, and the other one wrote a 19, so they take half damage, right?
SPEAKER_08Four and eight. So twelve.
SPEAKER_05Four and eight, twelve. Uh you see the the three that were around um black sky, two of them just and they just drop to the ground. One of them seems pretty hurt right now, and but the one in front of you, the one that cast the m the spell earlier, he seems to uh still be doing okay. Anything else you want to do?
SPEAKER_08Um since he was he had since Black Sky had whole person cast it on him, will he still be getting the uh the heroism every turn?
SPEAKER_05Yeah, he does, but the only thing that now he that he's paralyzed, um pretty much if he's getting attacked, we don't they don't have to roll, it's always gonna hit.
SPEAKER_02I see. Dang, okay. Okay.
SPEAKER_05I will He's always gonna he's always gonna get uh get hit pretty much for damage. I see. I just double check real fast. Yeah, oh it's automatic critical hits. Yeah, he automatically gets crit.
SPEAKER_08Damn. That is good. That's tough.
SPEAKER_05Well he he does the automatic get hit. I saw I roll attack rolls at advantage, but if it hits, he gets crit all like automatic.
SPEAKER_08I see. I see. Okay, I'll just use my bonus action to do second win then.
SPEAKER_05Yeah. Okay. Alright, so you recover yourself.
SPEAKER_081D ten plus one. So it will be four five recovery. Cool. And have Okay. Alright, and I'll be in on my turn.
SPEAKER_05So the one left, he's gonna just gonna get up right in right in front of the sky. And he's gonna lick at you.
SPEAKER_04If I'm going to die, I'm taking you with me.
SPEAKER_05He's gonna roll to attack you. You are 19. So that's gonna be uh a crit. Uh four, and then eight, ten damage to you. How you looking?
SPEAKER_10Holy I'm chillin'.
SPEAKER_05Yeah, he he brings a dagger, he stabs you on your shoulder, and just keeps it there for a little bit, like a good measure, and then just drags it down a little bit and then just takes it out. Um that's his turn. The one in front of Wagnu. Um Yeah, so on your turn, Scott, you're gonna have to make a save, and then you pass it then you're not paralyzed anymore, pretty much.
SPEAKER_02Okay.
SPEAKER_05The one in front of Wagnu is just gonna try to get a little farther back. And he's trying to he's gonna cast command on you. Wagnu.
SPEAKER_06Cool, okay.
SPEAKER_05Uh you gotta make a spell save 12. It's roll higher than 12, and he's just gonna say, um, he's just gonna say new.
SPEAKER_08And so I have to roll, uh Do I get any bonuses from my saving throws, right?
SPEAKER_05Uh whatever your saving throw is, yeah. Okay. Is it a uh So look at your saving throw your saving throw stats?
SPEAKER_08Mm-hmm. It's four it's it's like different for different um Yeah, so look for the wisdom one. The wisdom one, oh okay. Oh dude. That's crazy. I thought I had something for wisdom. It's it's zero. Sorry. Zero?
SPEAKER_05So what yeah, it's just one row. You just gotta beat a twelve.
SPEAKER_08It's thirteen! Oh shoot, that's crazy, right?
SPEAKER_05It looks like he says uh, you know, he he commands you to kneel, you kind of buckle a little bit and you just stand back up and you just look at him. Uh it's your go. It's actually Black Sky. No, wait, Wagnus' turn, yeah, Wagnew.
SPEAKER_08I walk up slowly to him, and I say burn. And I charge up my fireball. You want me to kneel? You burn. And I'll cast fireball on him. Gun roll attack. Alright, it is ah dang. It's eight plus it's thirteen. Or fourteen, sorry. I didn't know him. I think it's six.
SPEAKER_05Fourteen, yeah, that's uh hits him. Go ahead and roll damage.
SPEAKER_08Alright, 1D10.
SPEAKER_055. 5. Yeah. Uh 5 points of damage. As you hurl your fireball to him, and he doesn't seem like he's like an agile agile guy, you know. It just hits him and he just kinda goes to the ground a little bit. Um, he's getting hurt. Uh anything else you want to do?
SPEAKER_08Hmm. No, that'd be it for me.
SPEAKER_05Okay. Uh Skyer go. Go ahead and get your four temporary hit points back. And then um go ahead and roll to see if you can come back from being paralyzed. Alright. Gonna beat a 12. Oh. And a don't forget you you have your inspiration point.
SPEAKER_10Mm-hmm. Uh-huh.
SPEAKER_05Yeah, so if you fail, you can roll again if you want to use your inspiration point.
SPEAKER_10And then how does inspiration work again?
SPEAKER_05So, inspiration point, if you pretty much when you roll your dice, if you don't like your dice, you can just roll it again.
SPEAKER_10Alright. I got a 12.
SPEAKER_0512. Alright, yeah, so you shake away the paralyzed your paralyzed, then you're you just stand back up. Go ahead, what are you doing?
SPEAKER_10Alright. I am going to just hit him with my dagger.
SPEAKER_05Okay. Rode attack.
SPEAKER_10Straight hands. Bam. Twelve.
SPEAKER_05Twelve? Ooh, just it barely misses.
SPEAKER_03Ah sh dang.
SPEAKER_05Yeah, you're still a little wobbly. You come up, you try to hit him with your dagger, and he just kind of dodges right in time. Good, I'll good. I guess I'll use my potion. Oh yeah, yeah.
SPEAKER_10Yeah, yeah, I'll use it. Uh so okay, you're the he drinks the regains two d4. So roll two d4 plus two. Three, two. So seven.
SPEAKER_05Looking a little safer now.
SPEAKER_10Yeah, yeah. And then yeah, I'll end my turn. Okay.
SPEAKER_05He just come back at you and try to stab you again. We're not 20. Bro! This guy's kicking my ass. Seven points of damage. He comes back around, stabs you on your other shoulder, brings her down, and he just looks at you. Should've stayed with us.
SPEAKER_04Should have stayed.
SPEAKER_10Alright. And then to answer back, I cast hellish rebuke. Which is a big issue. Okay.
SPEAKER_05Alright. Go ahead. How does what does it look like? Alright. This is your first time using anything, right?
SPEAKER_10Yeah, yeah.
SPEAKER_05Okay.
SPEAKER_10So the creature that damaged you is momentarily surrounded by green flames and makes a dexterity saving throw, taking two d10 fire damage on a failed save, or half as much damage on a successful one.
SPEAKER_05So you can make the flames whatever color you want. This is a good this is a good time for you to tell us how your flames look like now.
SPEAKER_03Mm-hmm.
SPEAKER_10Okay. Uh so I cash Hellish Rebuke. Because I lost my personal black flames. Um I now like channel all of my energy to create the hottest flames there are, which is like are blue flames.
SPEAKER_05You channel the hottest flames you can create. What once used to be black flames. As you look at this this cultist, this assassin, you're not afraid of them. With the signal from your eyes opening wider. Flames engulfs them. Blue. But it gets hotter and hotter and hotter. Until your flames turn silver. Road damage. Seven. Eight. Damn. Okay, so yeah, you how do you wanna how do you wanna kill him? This dude's been a big thing.
SPEAKER_09In my head, this is Yeah, yeah. I don't know.
SPEAKER_10Yeah, in my head, how hellish rebuke would look like is just like this dude just incinerates, like instantly from touching me. Like boom.
SPEAKER_05Okay. Yeah, you don't you blink and you open and he's pfft. He's gone.
SPEAKER_10Instantaneous.
SPEAKER_05Um the other dude he sees this happening, he turns towards uh Van Gor. Vangor! What do we do? And then Vangor just looks at the both of you.
SPEAKER_04Shusui and Black Sky. This is gonna be fun.
SPEAKER_05The other guy just tries to cast command on you again, Wagnu. Uh go ahead and roll me a another another saving throw. 12.
SPEAKER_08Nice! It's 14.
SPEAKER_0514. He he starts to cast his spell and he chokes as he sees uh his friend blown into like nothing. Uh it's your go, Wagnu. What are you doing? This whole time, like Vengor is just watching you guys. He's just like, it's just just fun for him.
SPEAKER_08Alright. Bro, sadistic. I walk up while charging my I walk up with my skimmitar out. I say kneel. I command you to kneel. And I'll strike at him.
SPEAKER_05Okay, rota attack.
SPEAKER_08Seven plus five. It's a twelve exact. Twelve?
SPEAKER_05Uh that does not hit him.
SPEAKER_08I swear I miss. I don't want to kill you, but kneel.
SPEAKER_05Uh you missed and he dugs, but he he his knees does buckle and he does kneel as he ducks.
SPEAKER_08Perfect. And uh, I'll just I'll just end my turn there.
SPEAKER_05Alright, uh guys, here we go, man. What are you doing?
SPEAKER_10Yeah. Alright. So it's just Van Gor now, right? Or or is that another mob?
SPEAKER_05Uh it's just but the one guy we're walking, he's like the spellcaster, and then it's just Van Gor.
SPEAKER_10Okay. I will move. This is 5, 10, 15, 20, 30, 40. How much does it take to climb this rock?
SPEAKER_05This one right here? Well, how many movements how much movement do you have left?
SPEAKER_10Uh well, I I was like right here.
SPEAKER_05Okay, five, ten, fifteen.
SPEAKER_10So walking speed is 40.
SPEAKER_05Let's see, you can how about you roll me a athletics check? 15. 15. Uh you're able to get up there, but use all of your movement speed.
SPEAKER_10Alright, so let's say 5, 10, 15, 20, 30, 35, 40. So uh this is like the furthest I can get. 40. Alright, nice. And then from here, I will cast my cantrip sorcerer's burst. Alrighty. Alright, uh, what didn't make a rain spell? Alright, just have to hit let's see, casting sorcerer's bursts. Let's go.
SPEAKER_05Boom! 18. Nope, 18 hits going roll damage. Alright, let's go. Five. Five. Five is just the exact damage you needed. Nice. How do you wanna how do you wanna kill him?
SPEAKER_10So just the usual, you know, give him a little taste of the psychic burst. Okay. I just chuck my sorcery burst of psychic abilities towards him, and all he sees is just like his head like starting to like shrivel up and get it compressed.
SPEAKER_05Yeah. Yeah, he his head compresses and just poof and he just falls to the ground and he's dead. And Van Gor just looks at you the two of you. And this time when you look at him, you see he was like grinning the whole time. And all of a sudden he's not grinning anymore. Instead his eyes go wide. You can't tell if it's like if he's afraid or if he's in awe. He puts his hand out outwards and he just goes to lie. Rise everything starts to shake around you. The ground starts to split apart. And water erupts from the ground. You hear an ear-splitting roar. You see what seems to be like a head that comes out from the ground. And it flies all the way up. This is big. Like a serpent, a snake. You look. It has scales. Gleaming. The colors of the rainbow. Water starts flowing in from every from every direction. And Van Gor just kind of lets himself get washed away by the water. And it comes towards you. Both of you guys wrote me a uh dexterity check. Saving throw.
SPEAKER_08I got 23. Oh 22.
SPEAKER_10Nice, I got 20. 20? Nice. Uh with modifier. With modifier.
SPEAKER_05You guys kinda just like try to stand your ground as the water rushes over you and you get pushed with the Wagnu, your your chest starts to burn a little bit. Uh black sky, you're being kind of held together with your wind artifact. It's keeping the wind around you stabilized so you're not like moving everywhere. And you see like a it looks like a like a rock kind of just floating by. And you guys are kinda like just getting pushed by the current. And the both of you can grab onto this rock if you want.
SPEAKER_10Yeah, I'll do that. Same, same.
SPEAKER_05Yeah, you guys grab onto it, you guys get on top, and you guys get pushed out. Now you guys are out of the out of the cave. You see yourself outside now. You're on like a makeshift raft, just the rock, and rainbow over you. You hear a roar. Sounds like a thousand raging rivers. You look around to see where it's coming from. You go past and you see the the waterfalls that you were at before. And now you are on like a river. Flowing down. And all of a sudden a head peeks out from the water. The head of a dragon. Your wind artifact poses softly. Not like a warning, but in recognition. Walking through your the spirit tree inside of you starts to almost kinda like un feels like it's unraveling inside of you. And then for a moment everything is still. You see Stardust, you see rainbows all around you in the mist. And then you think back to everything you just endured, the trials, facing yourself, your doubts, your prides, your fears. And in their place, something stronger has taken root. You lost something, but you also gained something. You saw yourselves and still chose to walk forward. The raft drifts on. But you are not the same wanderers who entered the cavern. You have been changed. And when you next stand, the world will feel smaller. And you greater. You both reached level four. That's what we'll stop for tonight.
SPEAKER_09Dude. Let's go.
SPEAKER_05You didn't die. I get close a lot of times. I get close.
SPEAKER_09Let's go. That spell yeah, that spell was clutch.
SPEAKER_08How bad was it? How close were you? Oh lully.
SPEAKER_10Three HP.
SPEAKER_08Oh lully, I didn't know that. I would have been cast today.